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Siemanko, info o nowym update [ FRACTURE CASE ] – Introducing the Fracture Case, featuring designs from over 17 community artists-designed weapon finishes, and the Shattered Web Knives as rare special items. [ MISC ] – Updated main menu movie for Mutiny. – Fixed several exploits related to VPK tampering. – The -untrusted launch option is no longer supported [ NETWORKING ] – Multiple improvements to SDR networking protocol: — Improved SDR routing selection logic — Fixed SDR networking sessions to not be reused after expiration — Improved stability [ MAPS ] Anubis – Fixed some clipping, z fighting, invisible surface bugs – Fixed being able to spot enemies through wall near bridge. (thanks Chaelin!) – Removed palm tree shadow at bridge – Fixed wallbang at B main route – Fixed weapons falling through stairs and other parts of the floor. – Re-added the grenade windows to B. – New skin for double door at middle. – Various minor fixes. Mutiny Optimization: – Significant improvement in performance in all areas of the map (Thanks Joaokaka1998 for testing!) – Adjusted fade distances to improve performance – Added more hint/skip brushes to separate certain visleaves – Added ivy models to prop combine to increase performance when multiple are rendered at once Gameplay: – Lowered part of the wall on A Site – Modified rock formation at upper T to A into a brick wall to improve visibility and grenade potential – Added cover at mid to B connector – Removed cover at exit of mid to A connector – Removed cover at Side Path near the back of A Site – Adjusted position of cover at Catwalk – Adjusted position of cover at T to A Lower – Raised height of ceiling clipping around A Site & CT to A, allowing players to get on top of the wall on A Site – Raised height of ceiling clipping around CT entrance to B – Adjusted deathmatch spawn position near A Site Misc: – Adjusted environment lighting to give a better visual contrast – Fixed flickering of multiple bush props across the map – Removed shadows for some foliage models, such as those seen at The Squid building – Fixed missing textures on various displacements around the map – Fixed various floating models around the map (windows, lamps, etc.) – Improved clipping of wooden pillars at Dock – Tweaked clipping around rock at T to A Upper – Fixed numerous bomb stuck spots (thanks Joaokaka1998!) – Bomb now teleports back to dry land if player drops it while stood on the small boat – Added multiple bomb reset triggers around A Site, B Site and Dock – Fixed incorrectly rotated tarp model at Dock – Removed foliage on A Site wall – Modified treasure map in T spawn ship to have a more accurate name applied to it – Updated overview Swamp Main changes: – Swamp has now great FPS – Replaced water material – Made it brighter in some areas – Updated radar – Fixed some more clipping Middle: – Closed the corner near the old saw blades by the backroom – Made recess in wall at T-entrance B-site: – Made brighter background in corner near T-entrance T-spawn: – Closed a gap where a weapon could fall in between