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  1. Ramp slope fix Prevent players from stopping dead on (most?) ramps. Slope movement The Momentum Mod team claims to have fixed players having their velocity reset on slopes like surf ramps. User fatalis opened an issue on their GitHub repository describing his testings which would eventually be merged into the game. SM9 asked for ways to port it to CSGO in IRC the other day, so here we go. The plugin does exactly the same as the sv_ramp_fix ConVar in Momentum Mod, removing the code to reset player velocity when the game thinks they're inside a wall or suddently move in the opposite direction. PHP Code: VectorCopy(vec3_origin, mv->m_vecVelocity); The only significant difference in CSGO is client prediction. The patch is only performed on the server, so clients will still predict getting stuck but continue on when they notice the server has a different opinion. View punch The CGameMovement::TryPlayerMove function checks if the player was slowed down significantly and simulates slamming into a wall with some effects on the client - including a huge view punch shaking the camera. The plugin optionally is using DHooks to hook and block CGameMovement::PlayerRoughLandingEffects. The problem in CSGO is again that the view punch code is in the client as well, so it'll predict a view punch again, but reset shortly after. (Momentum Mod added a convar and moved it all to the server side) Installation Upload ramp_slope_fix.games.txt into your gamedata folder. Upload ramp_slope_fix.smx into your plugins folder. Optionally install DHooks for the view punch hook. It seems there are still issues on high tickrate servers, but others confirmed it working. Please see if this works for you and post your findings! Attached Files ramp_slope_fix.games.txt (2.4 KB) Get Plugin or Get Source (ramp_slope_fix.sp - 4.6 KB) ramp_slope_fix.smx (6.4 KB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=301075&goto=newpost
  2. Features Intended for AWP Servers Only works for players with ADMFLAG_CUSTOM1 / 'o' Currently this plugins adds a single command: !scout or !scawp Changes your weapon from Scout to AWP On death your weapon will be reseted to the default one (the one set by the map for example). Most of the time it would be the AWP. (Not yet available) Instructions Download the kewaii_scawp.smx file and drop it into addons/sourcemod/plugins/ Download the kewaii_scawp.sp file and drop it into addons/sourcemod/scripting/ (Optional) Download the kewaii_scawp.phrases.txt and drop it into addons/sourcemod/translations/ (Not yet available) Attached Files Get Plugin or Get Source (kewaii_scawp.sp - 1.4 KB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=301067&goto=newpost
  3. CT Bans - Max Bans A new admin command !tctban <player> <time> <optional: reason> is created to allow admins to give a limited timed CT Ban. If admins cannot be trusted to dispense permanent CT Bans then this command will allow them to still take the minimum action needed to remove a rule-breaker from the CT team. The default admin flag for !ctban is ADMFLAG_SLAY and the default for !tctban is ADMFLAG_CHAT. These can be changed using Admin Overrides: https://wiki.alliedmods.net/Overridi..._Configuration You can configure the maximum ban length (in minutes) with the convar:sm_ctban_maxbans_timeThe default is 120 minutes. Custom CT Bans Reasons (configs/ctban_reasons.ini) will appear in the Reason menu, if provided. Custom CT Bans Lengths (configs/ctban_times.ini) will appear in the Time menu, if provided. Note: Ban lengths that exceed the sm_ctban_maxbans_time convar will not be available as menu options. This plugin requires the CT Bans plugin, include (for compiling), and translation phrases file to be installed on the server. https://forums.alliedmods.net/showthread.php?t=166080 Attached Files Get Plugin or Get Source (ctban_maxbans.sp - 12.4 KB) ctban_maxbans.smx (10.6 KB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=301052&goto=newpost
  4. [CS:GO/CSS] TTS - Teleports and Triggers Stopper 1.2 Preventing teleports and triggers activation by noclipping players. It is possible for admins to go to control rooms (admin room) without being teleported or trigger something. Commands !blocktp - Toggle command to enable/disable blocking of teleports and triggers when you are not in noclip mode (ROOT FLAG). !unblocktp - Toggle command to enable/disable blocking of teleports and triggers when you are not in noclip mode (ROOT FLAG). Cvarssm_tss_enabled 1 - Enabled or disabled [1/0]. You can find screenshots, change log, commands and cvars etc on this link. Download Plugin (SMX FILE) Github REPO (Source Code) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=301016&goto=newpost
  5. Simple Learning Bot Explain in easy way: This Bot can learn chat message from texts from players. Description:A bot that automatically learning chat messege from texts of players. Console Variables: sm_slbt "" - The interval between each chat. Default: "15.0" sm_slbnv "" - The name of simple learning bot.(using for visible) Default: "*SPEC* {#CDCDCD}YUI <3{default}" sm_slbnt "" - The name of simple learning bot.(using for trigger) Default: "YUI" Commands: sm_reloadslb - reload the configs learn.cfg and learn_a.cfg. sm_add - add a string from learn.cfg. sm_get - get a string from learn.cfg. Installation: Put the slb.smx in the addons/sourcemod/plugins/. Put the learn.cfg and learn_a.cfg in the addons/sourcemod/configs/. Put the plugin.slb.cfg in the cfg/sourcemod/. Requirement:Color variables How it works? Quote: Player[1] : YUI Player[1] : Hi Then the "Hi" string will be added in config learn.cfg question address. YUI <3 : Player[1], HI Player[1] : Bye Then the "Bye" string will be added in config learn.cfg answer address and config learn_a.cfg question address. Player[1] : YUI Player[1] : Hi YUI <3 : Bye <- If "Hi" question(learn.cfg) having an answer, plugin will get answer from config learn.cfg answer address and print it out. Player[1] : LOL Then "LOL" string will be added in config config learn_a.cfg answer address. YUI <3 : Player[1], HI Player[1] : Bye YUI <3 : LOL <- If "Bye" question(learn_a.cfg) having an answer, plugin will get answer from config learn_a.cfg and print it out. YUI <3 : Player[1], Hi After 15 seconds later. YUI <3 : Player[2], Hi Player[1] : Bye <- This answer will not be record because prevent not relative answer. Changelog:1.0.0 Prototype of plugins GitHub: https://github.com/STARLITENAMO/Simple-Learning-Bot Attached Files Simple-Learning-Bot.zip (162.6 KB) Get Plugin or Get Source (slb.sp - 18.1 KB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=301003&goto=newpost
  6. CSGO-Team-Kill-Manager By Zach Perkitny Description Allows players who were team killed to get revenge on their attackers by being allowed to select from a list of punishments. Features Implemented Punishments (can all be enabled/disabled and configured, see Github Repo Readme): Slap Beacon Freeze Ignite Slay Changelog 9/5/2017 (v0.0.1) * Initial Release Download/Installation/ConVars Github Repository to view all the convars and the download and installation instructions. Plans A lot of new features can be added, for example, I plan on adding multiple new punishments and add more configuration options to make it each one more customizable. Sidenote This is the first release! I expect there to be some bugs, I have briefly tested this in game, but please let me know either by posting in Issues on GitHub, or leave a reply on this thread! Thanks. Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=300999&goto=newpost
  7. ASteambot Report Before anything, read this : You will need ASteambot to run this plugin. You need at least the version V 1.7.2. You need to open at least 1 port. You need a database to store data. You need to set yourself as admin in the config file to receive ASteambot reports : steam_admins=STEAM_0:0:17965936 First of all, I didn't do this plugin, MasterOfTheXP did. This is his plugin (https://forums.alliedmods.net/showthread.php?p=1746332), I just ported it to the new syntax and added one line to it to transfer report through ASteambot as well. That's it. So, as you may have already understand, player's can report other players for various reasons. Friendly menus Configurable report reasons Report abuses restrictions Download and run ASteambot, it can be downloaded [here] You need at least version V 1.7.2 ! Install ASteambot_Core : If you already have installed ASteambot_Core, update it. 1) Grab ASteambot_Core from [here] 2) Put in your plugins folder : addons/sourcemod/plugins 3) DOWNLOAD AND EDIT THE CONFIGURATION FILE AND PUT IT IN [sERVER PATH]/cfg/asteambot/asteambot_core.cfg !!! 4) Restart your server Install ASteambot_Report : 1) Grab the smx file (ASteambot_Report) on github, [here] 2) Put the smx file in your plugins folder : addons/sourcemod/plugins 3) Download playerreport_reasons.txt and put it in your addons/sourcemod/configs folder. 4) Restart your server. 5) Done ! sm_report - report a player None Nothing, feel free to ask. None found yet None, yet. All files are on Github : https://github.com/Arkarr/SourcemodASteambot/ Enjoy ! Logs : Spoiler 1.0 - First public release Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=300980&goto=newpost
  8. Hello Admin, Thanks to Sev Quote: this game needs a plugin that allows you to open end saferoom doors as SI lol...would be funny af for the end saferooms That's what this is (for real players, not bots?). Players as SI will have telekinetic powers to open any safe room door with just the power of their mind and the push of the 'use' key. If they can see the door, they can toggle it open and shut. I thought it was a great idea that can be classified as fun and a subtle change to what you might be used to SI being able to do. I haven't really checked it for errors but if you find any, let me know. The following link to the GitLab download will always point to the latest release. If you have any questions or feedback regarding UnsafeRoomDoor, please try to keep them on this thread. You will always find the latest changelog here Attached Files Get Plugin or Get Source (unsaferoomdoor.sp - 1.2 KB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=300959&goto=newpost
  9. [CS:GO] AMMO BOX FIX Solution for the broken class game_player_equip. Weapons are now being refilled by this plugin as before the CS:GO update 2017-08-17. Tested and works on the maps: ze_castlevania_p1_7 ze_ffxiv_wanderers_palace_v4_10 ze_shroomforest2_b5_e2 ze_fapescape_p5 ze_l0v0l_a7_csgo4 ze_fapescape_rote_v1_3 ze_predator_ultimate_p7 etc You can find screenshots and change log on this link. Download Plugin (SMX FILE) Github REPO (Source Code) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=300956&goto=newpost
  10. How to do if a player kills another player that will not be registered that he killed him? Thanks to the one who helps and this is to TF2 Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=300955&goto=newpost
  11. Użytkownik Chojrak dostał warna 03 września 2017 - 20:32 od `Fuzhou ツ. Powód: Spamowanie. Kara: - Punkty: 2 Post: http://globalelite.pl/index.php?app=forums&module=forums&section=findpost&pid=0 Notatka:
  12. SuperHero Mod v1.0 for CS:GO This is a port/remake of vittustorille SuperHero Mod for CS 1.6/CS:CZ Description: SuperHero mod is a mod where you gain experience and level up by killing your enemies. With each level, you are able to select a superhero and gain their power. Commands: Quote: ADMINCOMMANDS sm_shsetxp - Allows admins to set a players XP to a specified amount sm_shaddxp - Allows admins to give add XP to their current XP sm_shsetlevel - Allows admins to set a players level to a specified number REGULAR COMMANDS sm_help - Outputs all commands in console sm_superherohelp - Outputs all commands in console sm_herolist - Shows the list of available heros sm_playerskills - Shows every player's superhero info sm_playerpowers - Shows every player's superhero info sm_playerheroes - Shows every player's superhero info sm_playerinfo - Shows every player's superhero info sm_myheroes - Shows the heros you have already chosen and the binds that you have already made sm_clearheroes - Is used to erase all your heroes (in case you want to chose other heroes) sm_clearpowers - Is used to erase all your heroes (in case you want to chose other heroes) sm_clearskills - Is used to erase all your heroes (in case you want to chose other heroes) sm_showmenu - Shows you the powers menu if you can choose new powers sm_heroes - Shows you the powers menu if you can choose new powers sm_heromenu - Shows you the powers menu if you can choose new powers sm_drophero - Is used to remove a hero from your hero list in case you want another sm_drop - Is used to remove a hero from your hero list in case you want another sm_whohas - Shows you who has the named heroes in the current game ConVars: Quote: superheromod_max_powers - 20 - Max amount of powers a player can have superheromod_levels - 1 - Amount of levels a player can have superheromod_long_term_experience - 1 - Should XP be saved superheromod_max_binds - 3 - Max amount of super power binds superheromod_drop_alive - 0 - Drop power while alive superheromod_headshot_multiplier - 1.5 - Amount of times points you should get for killing with a headshot superheromod.inc: Spoiler PHP Code: #if defined _superheromod_included #endinput #endif #define _superheromod_included #include <sdkhooks> #define SH_PREFIX " x09[x04SuperHerox09]" // Max levels that can be loaded from the superhero.ini #define SH_MAXLEVELS 100 // Max Amount of heroes that can be loaded #define SH_MAXHEROES 100 // Potential of power1-power9 but limited by sh_maxbinds (3 default) #define SH_MAXBINDPOWERS 9 // The max length of a hero name #define SH_HERO_NAME_SIZE 32 // The max string length of a hero power description #define SH_SUPERPOWER_SIZE 32 // The max string length of a hero help dscription #define SH_HELP_SIZE 64 // InitializeHero(id, heroID, mode) modes #define SH_HERO_DROP 0 //Hero is dropped #define SH_HERO_ADD 1 //Hero is added #define SH_DEFAULT_SPEED 1.0 #define SH_DEFAULT_GRAVITY 1.0 #define SH_MEMORY_TABLE_SIZE 64 #define SH_UBYTE_MAX 255 #define SH_KEYDOWN 1 #define SH_KEYUP 0 #define SH_DEFAULT_MODEL_T "models/player/custom_player/legacy/tm_phoenix.mdl" #define SH_DEFAULT_MODEL_CT "models/player/custom_player/legacy/ctm_st6.mdl" enum CSGOWeaponID { CSGOWeaponID_NONE = 0, CSGOWeaponID_DEAGLE, CSGOWeaponID_REVOLVER, CSGOWeaponID_ELITE, CSGOWeaponID_FIVESEVEN, CSGOWeaponID_GLOCK, CSGOWeaponID_AK47, CSGOWeaponID_AUG, CSGOWeaponID_AWP, CSGOWeaponID_FAMAS, CSGOWeaponID_G3SG1, CSGOWeaponID_GALILAR, CSGOWeaponID_M249, CSGOWeaponID_M4A1, CSGOWeaponID_M4A1SILENCER, CSGOWeaponID_MAC10, CSGOWeaponID_P90, CSGOWeaponID_UMP45, CSGOWeaponID_XM1014, CSGOWeaponID_BIZON, CSGOWeaponID_MAG7, CSGOWeaponID_NEGEV, CSGOWeaponID_SAWEDOFF, CSGOWeaponID_TEC9, CSGOWeaponID_TASER, CSGOWeaponID_HKP2000, CSGOWeaponID_USPSILENCER, CSGOWeaponID_MP7, CSGOWeaponID_MP9, CSGOWeaponID_NOVA, CSGOWeaponID_P250, CSGOWeaponID_CZ75A, CSGOWeaponID_SCAR20, CSGOWeaponID_SG556, CSGOWeaponID_SSG08, CSGOWeaponID_KNIFE, CSGOWeaponID_FLASHBANG, CSGOWeaponID_SMOKEGRENADE, CSGOWeaponID_HEGRENADE, CSGOWeaponID_MOLOTOV, CSGOWeaponID_DECOY, CSGOWeaponID_INCGRENADE, CSGOWeaponID_C4, CSGOWeaponID_HEALTHSHOT, } enum HeroEnum { String:szHero[SH_HERO_NAME_SIZE], String:szSuperPower[SH_SUPERPOWER_SIZE], String:szHelp[SH_HELP_SIZE], bool:requiresBind, availableLevel, } //NATIVES // REQUIRED // Creates your hero // Call this on pluginstart // param1: the name of your hero // param2: the level you want your hero to be // return: heroIndex native int SuperHero_CreateHero(char[] hero, int minlevel); // REQUIRED // Set some required info of your hero // Call this on plugin start // param1: the heroindex you wanna set info on // param2: very short power description // param3: longer power description native void SuperHero_SetHeroInfo(int heroIndex, char[] superpower, char[] help); // REQUIRED If you wanna give your hero a primary weapon and have multiple heroes that gives primary weapons, just use it for safety // Sets the heros primary weapon in a variable to determine what primary weapon to give the player if he has multiple heroes that gives primary weapons // param1: heroindex that spawns a weapon // param2: weaponid (CTRL + F: CSGOWeaponID in superheromod.inc (this file)). You can pass the enum into the parameter by using e.g: view_as<int>(CSGOWeaponID_AK47) native void SuperHero_SetHeroPrimaryWeapon(int heroIndex, int weaponid); // REQUIRED If you wanna give your hero a secondary weapon and have multiple heroes that gives secondary weapons, just use it for safety // Sets the heros secondary weapon in a variable to determine what secondary weapon to give the player if he has multiple heroes that gives secondary weapons // param1: heroindex that spawns a weapon // param2: weaponid (CTRL + F: CSGOWeaponID in superheromod.inc (this file)). You can pass the enum into the parameter by using e.g: view_as<int>(CSGOWeaponID_AK47) native void SuperHero_SetHeroSecondaryWeapon(int heroIndex, int weaponid); // REQUIRED If your hero has a player model // Sets the heros player model // param1: heroindex to set player model // param2: model path // Extra: THIS FUNCTION DOES NOT PRECACHE/ADDFILETODOWNLOADSTABLE native void SuperHero_SetHeroPlayerModel(int heroindex, const char[] model); // Adds a bind to your hero (+POWER[heroindex]) // param1: the hero you want to have a bind native void SuperHero_SetHeroBind(int heroIndex); // Sets your heros max health // param1: the heroindex you wanna set max health on // param2: amount of health native void SuperHero_SetHeroHealth(int heroIndex, int health); // Sets your heros max armor // param1: the heroindex you wanna set max armor on // param2: amount of armor native void SuperHero_SetHeroArmor(int heroIndex, int armor); // Sets your heros max speed // param1: the heroindex you wanna set max speed on // param2: amount of speed // param3: the weapons you want to set speed on (leave empty if you want the speed affect all weapons) // param4: the number of weapons you're setting speed on native void SuperHero_SetHeroSpeed(int heroIndex, float speed, int weapons[42] = {0}, int numberofweapons = 0); // Sets your heros gravity // param1: the hero index you wanna set gravity on // param2: amount of gravity (1.0 is default, 0.0 is never fall down) native void SuperHero_SetHeroGravity(int heroIndex, float gravity); // Sets a damage multiplier on a hero wepaon // param1: the hero index you wanna set damage multiplier on // param2: amount of multiplied damage (2.0 is double the damage) // param3: weaponid (CTRL + F: CSGOWeaponID in superheromod.inc (this file)). You can pass the enum into the parameter by using e.g: view_as<int>(CSGOWeaponID_AK47) native void SuperHero_SetHeroDamageMultiplier(int heroIndex, float dmgmult, int weaponid); // Gets the players max health (from all of his heroes together) // param1: player you wanna get max health from // return: player max health native int SuperHero_GetMaxHealth(int client); // Gets the players max armor (from all of his heroes together) // param1: player you wanna get max armor from // return: player max armor native int SuperHero_GetMaxArmor(int client); // Gets the amount of levels that are loaded by configs/superhero.ini // return: max levels native int SuperHero_GetLevelCount(); // Gets the amount of experience the level requires from previous level // param1: the level you want to get experience from // return: amount of experience native int SuperHero_GetLevelExperience(int level); // Gets the players level // param1: player you wanna get level from // return: player level native int SuperHero_GetPlayerLevel(int client); // Sets the players level // param1: player you wanna set level on // param2: level you wanna set the client // return: the level set (-1 if fail) native int SuperHero_SetPlayerLevel(int client, int setlevel); // Gets the players experience // param1: player you wanna get experience from // return: amount of experience native int SuperHero_GetPlayerExperience(int client); // Sets the players experience // param1: player you wanna set experience on // param2: amount of experience // return: the experience set (-1 if fail) native int SuperHero_SetPlayerExperience(int client, int setexperience); // Adds experience to client (xp is based on victims level) // param1: player you wanna add xp to // param2: player you want players xp to base off native void SuperHero_AddKillExperience(int client, int victim); // Gets the hero index of a hero name // param1: named hero to get hero index of // return: hero index native int SuperHero_GetHeroIndex(const char[] hero); // Does the player have this hero? // param1: player to check // param2: heroindex to check // return: true if player has hero, false if not native bool SuperHero_PlayerHasHero(int client, int heroIndex); // Set player stun (Make him walk slower and not be able to use power binds) // param1: player to stun // param2: duration of the stun // param3: the amount of speed the player should get when stunned native void SuperHero_SetStun(int client, float duration, float speed); // Get the amount of stun time left // param1: player to get stun time off // return: time in seconds left of stun native int SuperHero_GetStun(int client); // Set godmode on player // param1: player to set godmode on // param2: duration of the godmode native void SuperHero_SetGodMode(int client, float duration); // Does player have godmode? // param1: player to check // return: true if player has godmode, false if not native bool SuperHero_IsGodMode(int client); // Reset the players speed to his max hero speed // param1: player to reset speed on native void SuperHero_ResetMaxSpeed(int client); // Reset the players gravity to his min hero gravity // param1: player to reset gravity on native void SuperHero_ResetGravity(int client); // Set the cooldown of a hero (power or anything really) // param1: player to set cooldown on // param2: hero to set cooldown on // param3: duration of the cooldown native void SuperHero_SetPlayerHeroCooldown(int client, int heroIndex, float time); // End the cooldown of a hero // param1: player to end cooldown on // param2: heroindex to end cooldown on native void SuperHero_EndPlayerHeroCooldown(int client, int heroIndex); // Is the players hero in cooldown? // param1: player to check // param2: heroindex to check // return: returns true if players hero is in cooldown, false if not native bool SuperHero_IsPlayerHeroInCooldown(int client, int heroIndex); // Force set the players hero cooldown // param1: player to force cooldown on // param2: heroindex to force cooldown on // param3: value (true or false) native void SuperHero_ForceSetPlayerHeroCooldown(int client, int heroIndex, bool value); // Add health to player (This function already checks if health exceeds max health) // param1: player to add health to // param2: amount of health // return: the amount of real health added (0 if health was not changed, -1 if invalid client) native int SuperHero_AddHealth(int client, int health); // Add armor to player (This function already checks if armor exceeds max armor) // param1: player to add armor to // param2: amount of armor // return: the amount of real armor added (0 if armor was not changed, -1 if invalid client) native int SuperHero_AddArmor(int client, int armor); // Play deny sound to player (Used for power cooldowns and stuns) // param1: player to play deny sound to native void SuperHero_PlayDenySound(int client); // Set the bool that checks if players speed should be changed on weapon speed (Had to be made for shadowcat superhero) // param1: player to set bool // param2: value to set native void SuperHero_SetChangeWeaponSpeedBool(int client, bool value); // Gets the weaponid of the players highest leveled hero that gives a primary weapon // param1: player to get highest primary weapon level // return: casted CSGOWeaponID weapon id native int SuperHero_GetHighestPrimaryWeaponLevel(int client); // Gets the weaponid of the players highest leveled hero that gives a secondary weapon // param1: player to get highest primary weapon level // return: casted CSGOWeaponID weapon id native int SuperHero_GetHighestSecondaryWeaponLevel(int client); // Gets the players highest level hero // param1: player to get highest level hero // return: highest level native int SuperHero_GetHighestLevelHero(int client); // Gets the heros player model // param1: heroindex to get player model from // param2: buffer to store the player model // param3: size of the buffer native void SuperHero_GetHeroPlayerModel(int heroindex, char[] szbuffer, int maxlen); // Does the hero have a player model? // param1: heroindex to check // return: true if hero has a player model, false if not native bool SuperHero_HeroHasPlayerModel(int heroindex); // Gets the players final player model if he has multiple heroes that changes his player model (Model picked is determined by highest level) // param1: player to get highest level model // param2: buffer to store the model path // param3: size of the buffer // return: heroindex (-1 on failure) // Extra info: Model is automatically set from superheromod.sp on Event_PlayerSpawn aslong as SuperHero_SetHeroPlayerModel is called on your superhero native int SuperHero_GetHighestPlayerModelLevel(int client, char[] szbuffer, int maxlen); //FORWARDS // This is called when a players hero is initialized (e.g playerspawn or when player picks a new hero). Its used to set info like if the player has this hero and what not // param1: player that initializes a hero // param2: heroindex that was initialized // param3: 1 (SH_HERO_ADD) if hero was added, 0 (SH_HERO_DROP) if hero was dropped/removed forward void SuperHero_OnHeroInitialized(int client, int heroIndex, int mode); // This is called on player_spawn event // param1: player that spawned // param2: was it a new round spawn or mid round spawn? forward void SuperHero_OnPlayerSpawned(int client, bool newroundspawn); // This is called when player dies // param1: player that died // param2: player that killed // param3: was it a headshot? forward void SuperHero_OnPlayerDeath(int victim, int attacker, bool headshot); // This is called when a player presses a power key // param1: player that pressed power key // param2: heroindex that pressed power key // param3: 1 (SH_KEYDOWN) if pressed, 0 (SH_KEYUP) if released forward void SuperHero_OnHeroBind(int client, int heroIndex, int key); // This is called when a player takes damage // param1: player that takes damage // param2: player that attacks // param3: entity that inflicted the damage (I have no idea tbh, see more in some sdkhooks docs) // param4: amount of damage the attacker did // param5: what damagetype (e.g DMG_BLAST for grenade) // param6: weapon entity index that did damage // param7: damage force vector // param8: damage position vector // Extra: this forward is called on SDKHook_OnTakeDamage in superheromod.sp and if this is called, it will always return plugin_changed forward void SuperHero_OnPlayerTakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3]); // This is called after a player took damage // param1: player that takes damage // param2: player that attacks // param3: damage type // param4: weapon entity index that damaged player // param5: amount of damage taken // param6: amount of armor taken // Extra: this forward is created for the sole purpose of getting proper health/armor damage taken (Useful for superhero anubis or dracula) forward void SuperHero_OnPlayerTakeDamagePost(int victim, int attacker, int damagetype, int weapon, int damagetaken, int armortaken); //Converts a weapon class named to CSGOWeaponID enum stock CSGOWeaponID WeaponClassNameToCSWeaponID(char[] classname) { if(StrEqual(classname, "weapon_deagle")) return CSGOWeaponID_DEAGLE; else if(StrEqual(classname, "weapon_revolver")) return CSGOWeaponID_REVOLVER; else if(StrEqual(classname, "weapon_elite")) return CSGOWeaponID_ELITE; else if(StrEqual(classname, "weapon_fiveseven")) return CSGOWeaponID_FIVESEVEN; else if(StrEqual(classname, "weapon_glock")) return CSGOWeaponID_GLOCK; else if(StrEqual(classname, "weapon_ak47")) return CSGOWeaponID_AK47; else if(StrEqual(classname, "weapon_aug")) return CSGOWeaponID_AUG; else if(StrEqual(classname, "weapon_awp")) return CSGOWeaponID_AWP; else if(StrEqual(classname, "weapon_famas")) return CSGOWeaponID_FAMAS; else if(StrEqual(classname, "weapon_g3sg1")) return CSGOWeaponID_G3SG1; else if(StrEqual(classname, "weapon_galilar")) return CSGOWeaponID_GALILAR; else if(StrEqual(classname, "weapon_m249")) return CSGOWeaponID_M249; else if(StrEqual(classname, "weapon_m4a1")) return CSGOWeaponID_M4A1; else if(StrEqual(classname, "weapon_mac10")) return CSGOWeaponID_MAC10; else if(StrEqual(classname, "weapon_p90")) return CSGOWeaponID_P90; else if(StrEqual(classname, "weapon_ump45")) return CSGOWeaponID_UMP45; else if(StrEqual(classname, "weapon_xm1014")) return CSGOWeaponID_XM1014; else if(StrEqual(classname, "weapon_bizon")) return CSGOWeaponID_BIZON; else if(StrEqual(classname, "weapon_mag7")) return CSGOWeaponID_MAG7; else if(StrEqual(classname, "weapon_negev")) return CSGOWeaponID_NEGEV; else if(StrEqual(classname, "weapon_sawedoff")) return CSGOWeaponID_SAWEDOFF; else if(StrEqual(classname, "weapon_tec9")) return CSGOWeaponID_TEC9; else if(StrEqual(classname, "weapon_taser")) return CSGOWeaponID_TASER; else if(StrEqual(classname, "weapon_hkp2000")) return CSGOWeaponID_HKP2000; else if(StrEqual(classname, "weapon_mp7")) return CSGOWeaponID_MP7; else if(StrEqual(classname, "weapon_mp9")) return CSGOWeaponID_MP9; else if(StrEqual(classname, "weapon_nova")) return CSGOWeaponID_NOVA; else if(StrEqual(classname, "weapon_p250")) return CSGOWeaponID_P250; else if(StrEqual(classname, "weapon_scar20")) return CSGOWeaponID_SCAR20; else if(StrEqual(classname, "weapon_sg556")) return CSGOWeaponID_SG556; else if(StrEqual(classname, "weapon_ssg08")) return CSGOWeaponID_SSG08; else if(StrContains(classname, "knife") != -1 || StrContains(classname, "bayonet") != -1) return CSGOWeaponID_KNIFE; //NO:GO else if(StrEqual(classname, "weapon_flashbang")) return CSGOWeaponID_FLASHBANG; else if(StrEqual(classname, "weapon_smokegrenade")) return CSGOWeaponID_SMOKEGRENADE; else if(StrEqual(classname, "weapon_hegrenade")) return CSGOWeaponID_HEGRENADE; else if(StrEqual(classname, "weapon_molotov")) return CSGOWeaponID_MOLOTOV; else if(StrEqual(classname, "weapon_decoy")) return CSGOWeaponID_DECOY; else if(StrEqual(classname, "weapon_incgrenade")) return CSGOWeaponID_INCGRENADE; else if(StrEqual(classname, "weapon_c4")) return CSGOWeaponID_C4; else if(StrEqual(classname, "weapon_m4a1_silencer")) return CSGOWeaponID_M4A1SILENCER; else if(StrEqual(classname, "weapon_usp_silencer")) return CSGOWeaponID_USPSILENCER; else if(StrEqual(classname, "weapon_cz75a")) return CSGOWeaponID_CZ75A; else if(StrEqual(classname, "weapon_revolver")) return CSGOWeaponID_REVOLVER; else if(StrEqual(classname, "weapon_healthshot")) return CSGOWeaponID_HEALTHSHOT; else return CSGOWeaponID_NONE; } stock bool IsGameLive() { if(GameRules_GetProp("m_bWarmupPeriod") == 0 && GameRules_GetProp("m_bFreezePeriod") == 0) return true; return false; } stock bool IsFreezeTime() { if(GameRules_GetProp("m_bFreezePeriod")) return true; return false; } stock int clamp(int value, int min, int max) { if(value > max) return max; if(value < min) return min; return value; } stock int max(int x, int y) { return x >= y ? x : y; } stock int min(int x, int y) { return x <= y ? x : y; } stock float floatmax(float x, float y) { return x >= y ? x : y; } stock float floatmin(float x, float y) { return x <= y ? x : y; } // strip all weapons stock void StripWeapons(int client, bool knife = true) { int weapon; for(int i = 0; i < 5; i++) { if((weapon = GetPlayerWeaponSlot(client, i)) != -1) { SDKHooks_DropWeapon(client, weapon, NULL_VECTOR, NULL_VECTOR); AcceptEntityInput(weapon, "Kill"); } } if(!knife) GivePlayerItem(client, "weapon_knife"); } // Is the player in game? stock bool IsValidClient(int client) { if(client > 0 && client <= MaxClients && IsClientInGame(client)) return true; return false; } // Strip players primary weapon stock void StripPrimary(int client) { int weapon; if((weapon = GetPlayerWeaponSlot(client, CS_SLOT_PRIMARY)) != -1) { SDKHooks_DropWeapon(client, weapon, NULL_VECTOR, NULL_VECTOR); AcceptEntityInput(weapon, "Kill"); } } // Strip players secondary weapon stock void StripSecondary(int client) { int weapon; if((weapon = GetPlayerWeaponSlot(client, CS_SLOT_SECONDARY)) != -1) { SDKHooks_DropWeapon(client, weapon, NULL_VECTOR, NULL_VECTOR); AcceptEntityInput(weapon, "Kill"); } } Some Preview Vids: Spoiler Installation: Quote: Everything in addons/sourcemod/plugins/ goes into plugins folder (Except the heroes you do not want) Everything in addons/sourcemod/plugins/ goes into plugins folder addons/sourcemod/configs/superhero.ini goes into configs folder addons/sourcemod/gamedata/ folder is not needed, disabled agentzero hero because of coding related stuff (GetInaccuracy offset change) Everything in addons/sourcemod/translations/superheromod/ goes into addons/translations/superheromod/ Everything in sound/superheromod/ goes into sounds folder (csgo/sound/superheromod/) NOTE: Superhero convars will be auto generated in csgo/cfg/sourcemod/superheromod/ Todo: Models for certain superheroes (Wolverine claws, Morpheus dual MP7) Make it so that if you're level 10, you can equip 1 lvl 10 hero, 2 lvl 9 heroes, 3 lvl 8 heroes and so on... (Could not make it work for some reason) More heroes Credits: Me Vittu/Batman (Original plugin for 1.6) Pelipoika (Help with coding stuff) Extra: If you find any bugs, add me and I will try to deal with it/them asap. If you want to add any heroes to the github page, I'll add them as long as they make sense. If you do not know how to make a hero but you can do models, add me and I'll make it happen If you have any questions or problems making a super hero, feel free to add me (I would not suggest adding me if you're creating a superhero without any programming experience at all) DOWNLOAD Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=300914&goto=newpost
  13. ASteambot Chat Before anything, read this : You will need ASteambot to run this plugin. You need at least the version V 1.6.0. You need to open at least 1 port. This module contains everything that is chat-related to ASteambot. Right now, it only relay chat messages from a server to a steam chat and vice versa. Take a look at the media ! Everything is fully automatic Easy configuration Support multiples servers Download and run ASteambot, it can be downloaded [here] You need at least version V 1.6.0 ! Install ASteambot_Core : If you already have installed ASteambot_Core, update it. 1) Grab ASteambot_Core from [here] 2) Put in your plugins folder : addons/sourcemod/plugins 3) Restart your server. Install ASteambot_Chat : 1) Grab the smx file (ASteambot_Chat) on github, [here] 2) Put the smx file in your plugins folder : addons/sourcemod/plugins 3) Restart your server. 4) Done ! In a STEAM CHAT write "HOOKCHAT" without the comas to listent to a server's chat. In a STEAM CHAT write "STOPHOOK" without the comas to stop hooking a server's chat. None Nothing right now, make a request ! None found yet All files are on Github : https://github.com/Arkarr/SourcemodASteambot/ Enjoy ! Logs : Spoiler 1.0 - First public release Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=300895&goto=newpost
  14. ASteambot Donation Before anything, read this : You will need ASteambot to run this plugin. You need at least the version V 1.6.0. You need to open at least 1 port. You need a database to store data. Allow players to do steam items donation to the server in exchange of points, but is it really donation at this point ? The points for each players are stored into a database, you can do whatever you want with those points. I might add some stores supports, like I did in my Contract plugin. Everything is fully automatic Support mobile confirmation Easy configuration Automatic steam friend inviation if needed Translations Store support (not yet) Download and run ASteambot, it can be downloaded [here] You need at least version V 1.6.0 ! Install ASteambot_Core : If you already have installed ASteambot_Core, update it. 1) Grab ASteambot_Core from [here] 2) Put in your plugins folder : addons/sourcemod/plugins 3) Restart your server. Install ASteambot_Donation : 1) Grab the smx file (ASteambot_Donation) on github, [here] 2) Grab the translation file (ASteambot_Donation) on github, [here] 3) Put the smx file in your plugins folder : addons/sourcemod/plugins 4) Put the txt file in your translation folder : addons/sourcemod/translations 5) Restart your server. 6) Done ! sm_friend - Sent a steam friend invitation to you. sm_donate - Initiate a donation to the server. REQUIRED sm_asteambot_database "ASteambot" - The database configuration name in database.cfg Add store support >> NEED HELP FOR TRANSLATIONS << None found yet Oh and, don't mind the credits not changing at the bottom left, it's the PowerShop HUD, not related to this plugin. All files are on Github : https://github.com/Arkarr/SourcemodASteambot/ Enjoy ! Logs : Spoiler 1.0 - First public release Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=300886&goto=newpost
  15. Hello Admin, I present you CampaignShift for public testing. No menus, just hands off switching to the next campaign. Supports all stock campaigns and modes (coop, versus, scavenge, mutations) right out of the box. Customizing your own rotation is pretty simple and you can find the details on the GitLab README. I needed a way to keep people playing to test something in ABM and this is the simplest approach I could take. In cooperative play, switching takes place after all players vote to skip the credits or until the credits are done. In Versus and Scavenge, a timer will switch in 3.0 and 12.0 seconds respectively. In all my test (thanks to Lux for always finding a way to break things and my balls too), it should be a smooth experience without any interaction apart from installing it. Big thanks to ACS for listing out the maps and mutations in an easy to read format. The following link to the GitLab download will always point to the latest release. If you have any questions or feedback regarding CampaignShift, please try to keep them on this thread. You will always find the latest changelog here. Thanks fellas, have fun! Attached Files Get Plugin or Get Source (campaignshift.sp - 9.6 KB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=300834&goto=newpost
  16. Unique Chat This plugin is for servers that have a hard time handling chat-bind spams, with this a player can only say the same thing ever X seconds. By default the player can only say the same thing once every 120 seconds, or until their cache loads up at 60 chat messages. ConVars sm_uniquechat_display - Display a chat message, 0 - Off, 1 - Telling the message is redundant, 2 - Displays the time before they can say it again. sm_uniquechat_time - The maximum amount of time to store a chat message, 0 to disable time checking. sm_uniquechat_max - The maximum amount of chat messages to store in the cache. sm_uniquechat_ignoreflag - If the user has this flag then they are ignored from any checks. -1 - Ignore every one (Disables this plugin), 0 - Ignores no one. Download ZIP GitHub Link Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=300817&goto=newpost
  17. Użytkownik ✯♫ KuKi ♫✯ dostał warna 30 sierpnia 2017 - 09:41 od `Fuzhou ツ. Powód: Spamowanie. Kara: - Punkty: 1 Post: http://globalelite.pl/index.php?app=forums&module=forums&section=findpost&pid=23082 Notatka:
  18. Hello guys, sorry for my bad english...:3 :bacon!:Requeriments::bacon!: Colors.inc Sourcemod Connect Mensage http://imgur.com/F2Zb5Dr Disconnect Mensage http://imgur.com/xFJW4Hz This plugin show messages to player connect, and STEAMID, Country, IP and Name. Ex: |[*] Player: <PlayerName> |[*] STEAM_ID: <Steam_ID Player> |[*] Country: <Country Player> On this plugin have IP connections. To disable is only install "Connections_NoIP" How to install? Oh...It's a basic. Enter in the files Addons/Sourcemod/Plugins It's simple and restart your server. Any question just add me on Steam: http://steamcommunity.com/id/spyexe/ Attached Files Connections_IP.smx (7.7 KB) Connections_NoIP.smx (7.7 KB) Get Plugin or Get Source (Source_Connections.sp - 1.3 KB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=300783&goto=newpost
  19. Description: This Plugin code mainly from [CSGO]MyJailbreak by shanapu, Again:shock: ~A Plugin for [TF2]Jail , Math quiz plugin. ~Idea mainly from [CSGO]MyJailbreak Required Plugin: [TF2]Jail Recommand Plugin: [Any] Chat-Processor Screenshot: Change log: Spoiler v1.0 ~First release Thank you: ... Again! Thanks shanapu ~Made the Original Plugin Install: 1. Click "TF2Jail_MathQuiz.zip" and extract to ./tf/ folder. 2. Edit wardenmenu.cfg "tfaddonssourcemodconfigstf2jailwardenm enu.cfg" Quote: "WardenMenu" { "sm_open" "Open Cells" "sm_close" "Close Cells" "sm_wff" "Request Friendly Fire" "sm_wcc" "Request Collisions" "sm_math" "Start a Math quiz" //<- add this } 3. restart server or "sm plugins reload tf2jail" and "sm plugins refresh" Attached Files Get Plugin or Get Source (TF2Jail_MathQuiz.sp - 12.5 KB) TF2Jail_MathQuiz.zip (84.4 KB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=300772&goto=newpost
  20. This plugin adds custom velocity settings, such as sv_minvelocity, sv_bonusvelocity etc. The main purpose of this plugin is to recreate the "CrazySpeed" and "FastRun" styles from the CS 1.6 Speedrun mod, but you can use it for anything you want. This plugin only affects the horizontal velocity. SPECIAL THANKS TO: Zipcore for fixing some stuff. CVars: sv_bonusvelocity - Adds a fixed amount of bonus velocity every time you jump. sv_minvelocity - Minimum amount of velocity to keep per jump. sv_velocity_multiplier - Multiplies your current velocity every time you jump. Installation: Just drag and drop "velocities.smx" into your "plugins" folder and restart the server. Requirements:SourceMod 1.8 or above Games tested:Counter-Strike: Global Offensive Counter-Strike: Source Video: Source code Attached Files Get Plugin or Get Source (velocities.sp - 3.5 KB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=300770&goto=newpost
  21. ADMIN = flag b command= !statusadmin [without flag] Attached Files statusadmin.zip (112.6 KB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=300769&goto=newpost
  22. Hello admins, The other day I joined a server I admin and got kicked pretty quickly. This bothered me. I know there are other vote blockers and managers out there and I used to use them on my own servers but I got tired of people not getting the message. Now, I don't block the vote, now it'll just go up in reverse. The source to this is so simple, it might just work with any SourceMod game? A dose of their own medicine is the aim. If anyone with a lower immunity tries to kick anyone with even a slightly higher immunity, the vote to kick goes up in reverse. The following link to the GitLab download will always point to the latest release. If you have any questions or feedback regarding MedicineKick, please try to keep them on this thread. You will always find the latest changelog here Attached Files Get Plugin or Get Source (medicinekick.sp - 1.4 KB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=300757&goto=newpost
  23. This is my first sourcemod plugin. This plugin makes it so the bots have 50% damage resistance while dealing 50% more damage to special infected. It is mostly intended for players who play singleplayer but find the bots useless. It could also be useful if you play with one or two friends and want the extra bot(s) to actually be helpful. Attached Files l4d_TougherSurvivorBots.smx (4.0 KB) Get Plugin or Get Source (l4d_TougherSurvivorBots.sp - 1.0 KB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=300750&goto=newpost
  24. Description: This Plugin code mainly from [CSGO]MyJailbreak by shanapu ~A Plugin for [TF2]Jail , Marker Plugin, Draw a circle on the ground! ~Idea mainly from [CSGO]MyJailbreak Feature: Warden can press "mouse2" to draw a circle on the ground to guide prisoner. Required Plugin: [TF2]Jail Screenshot: Function 99% same in CSGO Convar: Quote: sm_tf2jail_marker_version ~Version of [TF2] Jailbreak - Marker sm_tf2jail_warden_marker 1 ~Enable Warden markers Change log: Spoiler v1.0 ~First release Thank you: Thanks shanapu ~Made the Original Plugin Install: Click "TF2Jail_WardenMarker.smx" and move TF2Jail_WardenMarker.smx to ./plugins/ folder. Attached Files TF2Jail_WardenMarker.smx (19.9 KB) Get Plugin or Get Source (TF2Jail_WardenMarker.sp - 12.5 KB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=300740&goto=newpost
  25. Description: ~A Plugin for [TF2]Jail , show Player status, Game status. ~Idea mainly from [CSGO]MyJailbreak Required Plugin: [TF2]Jail Feature: ~Show Current Warden Name ~Show Alive players and Amount of players of RED and BLUE ~Show How many players freeday or Rebel Screenshot: Convar: Quote: sm_tf2jail_HUD_version 1.0 ~ Version of [TF2] Jail - HUD sm_tf2jail_HUDenable 1 ~ Enable [TF2] Jail - HUD Install: Click "TF2Jail_HUD.smx" and move TF2Jail_HUD.smx to ./plugins/ folder. Attached Files Get Plugin or Get Source (TF2Jail_HUD.sp - 2.5 KB) TF2Jail_HUD.smx (5.1 KB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=300720&goto=newpost

O GLOBALELITE.PL


Chcemy pokazać absolutnie wszystkim, że człowiek jest zdolny do rzeczy wielkich! Potrzebujemy tylko waszej pomocy. Dzięki ciężkiej pracy chcemy udowodnić, że razem możemy wszystko! Szukamy ludzi ambitnych i skorych do poświeceń, ludzi którzy są godni, aby dołączyć do globalnej elity społeczności, którą traktuje się jak drugą rodzinę!

Istniejemy od 2014 r.

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