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  1. Eylonap Anti Mic Spam Convars: eylonap_warningtime - max warnings before mute player. eylonap_startmute - start mute time. eylonap_mutejump - jump time after mute. eylonap_maxmute - max mute time. eylonap_mutereason - mute reason. eylonap_maxmic - max talk players. Credits For: ღMEOWman๖»ツ ☺AlterEGO☺ Requeriments: DHooks Voiceannounce_ex Download: Attached Files eylonap_antimicspam.smx (5.6 KB) Get Plugin or Get Source (eylonap_antimicspam.sp - 3.3 KB) eylonap_antimicspam.zip (8.1 KB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=299402&goto=newpost
  2. Description : [Levels Ranks] Module - Neon is the module for the Levels Ranks plug-in. With this module, players have the opportunity to choose their own neon. Supported Games : Counter-Strike: Global Offensive Counter-Strike: Source Team Fortress 2 Requirements : SourceMod 1.8.0.5979 and higher (only stable) [Levels Ranks] Core How to install : 1) Uninstall the previous version of the plug-in, if available 2) Extract the contents of the archive into folders 3) Configure the files: - addons/sourcemod/configs/levels_ranks/neons.ini​​​ 4) Restart the server Attached Files Module - Neon v2.3.1.zip (17.8 KB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=299359&goto=newpost
  3. In The Name Of God Hi I added this plugin to the users request This Plugin Blocks ddos with command Any Problems Ask Question How To Edit Kick message Red colors represent editing KickClient(client, "[AntiDDos] ANTI-DDOS"); return Plugin_Handled; } if(DDosTries[client] >= MAX_TRIES) { KickClient(client, "[AntiDDos] ANTI-DDOS"); return Plugin_Handled; Attached Files Get Plugin or Get Source (AntiDDoS.sp - 1.3 KB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=299358&goto=newpost
  4. Użytkownik Sarchez dostał warna 11 lipca 2017 - 19:46 od `Fuzhou ツ. Powód: Spamowanie. Kara: - Punkty: 1 - Usuń punkty: Po 1 godzin Post: {post} Notatka:
  5. Description : [Levels Ranks] Module - Medkit is the module for the Levels Ranks plug-in. This module allows players with a certain rank and higher to use medkits during the game. Supported Games : Counter-Strike: Global Offensive Counter-Strike: Source Requirements : SourceMod 1.8.0.5979 and higher (only stable) [Levels Ranks] Core How to install : 1) Uninstall the previous version of the plug-in, if available 2) Extract the contents of the archive into folders 3) Configure the files: - addons/sourcemod/configs/levels_ranks/medkit.ini​​​ 4) Restart the server Attached Files Module - Medkit v2.3.1.zip (14.1 KB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=299326&goto=newpost
  6. Description : [Levels Ranks] Module - Particles is the module for the Levels Ranks plug-in. This module makes it possible to use trails and auras based on particles at the same time. Supported Games : Counter-Strike: Global Offensive Requirements : SourceMod 1.8.0.5979 and higher (only stable) [Levels Ranks] Core How to install : 1) Uninstall the previous version of the plug-in, if available 2) Extract the contents of the archive into folders 3) Configure the files: - addons/sourcemod/configs/levels_ranks/aura.ini - addons/sourcemod/configs/levels_ranks/trail.ini - addons/sourcemod/configs/levels_ranks/downloadsparticles.ini - addons/sourcemod/configs/levels_ranks/downloadsparticlesmat.ini​ 4) Restart the server Attached Files Module - Particles (Aura & Trail) v2.3.1.zip (21.5 KB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=299325&goto=newpost
  7. Description : [Levels Ranks] Module - Heavy Armor is the module for the Levels Ranks plug-in. This module at respawn gives players heavy armor. Supported Games : Counter-Strike: Global Offensive Requirements : SourceMod 1.8.0.5979 and higher (only stable) [Levels Ranks] Core How to install : 1) Uninstall the previous version of the plug-in, if available 2) Extract the contents of the archive into folders 3) Configure the files: - addons/sourcemod/configs/levels_ranks/heavyarmor.ini​​​​ 4) Restart the server Attached Files Module - Heavy Armor v2.3.1.zip (12.9 KB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=299323&goto=newpost
  8. Description : [Levels Ranks] Module - Health Giver is the module for the Levels Ranks plug-in. This module gives players a certain number of lives for respawn. Supported Games : Counter-Strike: Global Offensive Counter-Strike: Source Requirements : SourceMod 1.8.0.5979 and higher (only stable) [Levels Ranks] Core How to install : 1) Uninstall the previous version of the plug-in, if available 2) Extract the contents of the archive into folders 3) Configure the files: - addons/sourcemod/configs/levels_ranks/healthgiver.ini​​​ 4) Restart the server Attached Files Module - Health Giver v2.3.1.zip (12.9 KB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=299322&goto=newpost
  9. Description : [Levels Ranks] Module - Distributor is the module for the Levels Ranks plug-in. This module gives experience points at regular intervals. Supported Games : Counter-Strike: Global Offensive Counter-Strike: Source Team Fortress 2 Requirements : SourceMod 1.8.0.5979 and higher (only stable) [Levels Ranks] Core How to install : 1) Uninstall the previous version of the plug-in, if available 2) Extract the contents of the archive into folders 3) Configure the files: - addons/sourcemod/configs/levels_ranks/distributor.ini​​​​ 4) Restart the server Attached Files Module - Distributor v2.3.1.zip (13.5 KB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=299321&goto=newpost
  10. Description : [Levels Ranks] Module - Electro Effect is the module for the Levels Ranks plug-in. This module creates an electro-effect when killing. Supported Games : Counter-Strike: Global Offensive Counter-Strike: Source Requirements : SourceMod 1.8.0.5979 and higher (only stable) [Levels Ranks] Core How to install : 1) Uninstall the previous version of the plug-in, if available 2) Extract the contents of the archive into folders 3) Configure the files: - addons/sourcemod/configs/levels_ranks/electroeffect.ini​​​ 4) Restart the server Attached Files Module - Electro Effect v2.3.1.zip (15.4 KB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=299318&goto=newpost
  11. Description : [Levels Ranks] Module - Blue Screen Kill is the module for the Levels Ranks plug-in. This module when killing the player creates a blue screen effect in the killer, as in 1.6. Supported Games : Counter-Strike: Global Offensive Counter-Strike: Source Requirements : SourceMod 1.8.0.5979 and higher (only stable) [Levels Ranks] Core How to install : 1) Uninstall the previous version of the plug-in, if available 2) Extract the contents of the archive into folders 3) Configure the files: - addons/sourcemod/configs/levels_ranks/bluescrkill.ini​ 4) Restart the server Attached Files Module - Blue Screen Kill v2.3.1.zip (13.6 KB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=299317&goto=newpost
  12. Description : [Levels Ranks] Module - Armor Giver is the module for the Levels Ranks plug-in. This module at respawn gives players a certain amount of armor with or without a helmet. Supported Games : Counter-Strike: Global Offensive Counter-Strike: Source Requirements : SourceMod 1.8.0.5979 and higher (only stable) [Levels Ranks] Core How to install : 1) Uninstall the previous version of the plug-in, if available 2) Extract the contents of the archive into folders 3) Configure the files: - addons/sourcemod/configs/levels_ranks/armorgiver.ini​​ 4) Restart the server Attached Files Module - Armor Giver v2.3.1.zip (13.1 KB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=299315&goto=newpost
  13. Description : [Levels Ranks] Module - Synchronization gameMe is the module for the Levels Ranks plug-in. This module is used when you set the synchronization mode in the Plug-in Core. The module gives data about the experience points of players from the gameMe plugin and sends them to the Core, where it (the Core) issues the rank to the player. Supported Games : Counter-Strike: Global Offensive Counter-Strike: Source Team Fortress 2 Requirements : SourceMod 1.8.0.5979 and higher (only stable) [Levels Ranks] Core gameMe How to install : 1) Uninstall the previous version of the plug-in, if available 2) Extract the contents of the archive into folders 3) Configure the files: - addons/sourcemod/configs/levels_ranks/settings.ini (lr_type_statistics must have a value of 2) - addons/sourcemod/configs/levels_ranks/settings_ranks_synhc.ini​ 4) Restart the server Attached Files Module - Synchronization gameMe v2.3.1.zip (13.3 KB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=299314&goto=newpost
  14. Description : [Levels Ranks] Module - Synchronization RankMe is the module for the Levels Ranks plug-in. This module is used when you set the synchronization mode in the Plug-in Core. The module gives data about the experience points of players from the RankMe plugin and sends them to the Core, where it (the Core) issues the rank to the player. Supported Games : Counter-Strike: Global Offensive Counter-Strike: Source Team Fortress 2 Requirements : SourceMod 1.8.0.5979 and higher (only stable) [Levels Ranks] Core RankMe How to install : 1) Uninstall the previous version of the plug-in, if available 2) Extract the contents of the archive into folders 3) Configure the files: - addons/sourcemod/configs/levels_ranks/settings.ini (lr_type_statistics must have a value of 2) - addons/sourcemod/configs/levels_ranks/settings_ranks_synhc.ini​ 4) Restart the server Attached Files Module - Synchronization RankMe v2.3.1.zip (12.5 KB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=299313&goto=newpost
  15. Description : Levels Ranks is an excellent plugin, which has in its arsenal 3 modes of counting ranks and 2 types of ranks (the type of ranks is selected automatically depending on the games). The essence of the plug-in is that as the points of experience increase or decrease, players will receive appropriate ranks (ranking system). The display of ranks in TAB is supported. In the plugin there is a VIP-system, which allows you to give the player a certain rank. For ELO-system (one of the modes of counting ranks) a special system is used and it is called "Calibration". It allows you to quickly move the player to the desired rank at the end of the "Calibration". It is also possible to use plug-ins that give players some opportunities when they have the appropriate rank. Servers Stats Features : - support of ranks in TAB (FakeRank) (ban of token is possible) - support for VIP status (VIP groups are present) - modular system - supported database types: - SQLite - MySQL - supported statistics modes: 1) the usual accumulation of experience points 2) ELO system 3) synchronization modules with other statisticians (look for the list below) - supported types of ranks: 1) CS: GO ranks 2) TF2 ranks - for each action gives / subtracts the unit of account: 1) murder / death / suicide 2) Assist / Headshot 3) team actions 4) interaction with the bomb 5) interaction with hostages 6) additional bonus system 7) other actions included in the modules Change Log : Code: [27.11.2014] - Creating a plug-in [12.04.2015] - (v1.0.0) Release plug-in [29.09.2016] - (v2.0.0) Global Update [08.07.2017] - (v2.3.1) - сode optimization - added forward LR_OnCheckSync - fixed bug with FakeRank ​Supported Games : Counter-Strike: Global Offensive Counter-Strike: Source Team Fortress 2 Modules for synchronization : Module - Synchronization RankMe Module - Synchronization gameMe Modules : Module - Armor Giver Module - Blue Screen Kill Module - Distributor Module - Electro Effect Module - Health Giver Module - Heavy Armor Module - Medkit Module - Particles (Aura & Trail) Requirements : SourceMod 1.8.0.5979 and higher (only stable) SteamWorks Commands : sm_lvl_reset - full reset statistic How to install : 1) Read the complete description 2) Uninstall the previous version of the plug-in, if available 3) Extract the contents of the archive into folders: - addons (plugin and its settings) - FastDL Server (plug-in files for Web Hosting) - Game Server (plug-in files for the server itself) 4) Configure the files: - addons / sourcemod / configs / databases.cfg - addons / sourcemod / configs / levels_ranks / downloads.ini - addons / sourcemod / configs / levels_ranks / settings.ini - addons / sourcemod / configs / levels_ranks / settings_ranks.ini - addons / sourcemod / configs / levels_ranks / settings_stats.ini - addons / sourcemod / configs / levels_ranks / settings_vip.ini 5) Restart the server Attached Files Levels Ranks Core v2.3.1.zip (253.2 KB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=299311&goto=newpost
  16. Quake3-style scorebar showing best player and clients score in deathmatch and team scores in team deathmatch There's not really much to say about it, just see the screenshots Overall: Spoiler How it might look in diffirent situations: (including teamplay and spectating) Spoiler CVARs: ScoreBar 0/1 to turn it off and on Attached Files Get Plugin or Get Source (ScoreBar.sp - 4.9 KB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=299297&goto=newpost
  17. :3 [TF2] Dodgeball (1.2) :3 by Damizean, based on Voogru's mod & edited by BloodTiger The heck is this Dodgeball gamemode? This is Damizeans Dodgeball plugin but picked up by a kid who thought let's make this lively again. Quote: Originally Posted by Damizean (Post 1262456) A game mode inspired in the classic Dodgeball. On this mode, all classes except the Pyro are disabled and the respawn is limited to the same rules as the Arena game mode. Each Dodgeball map has a set of spawn points from where rocket projectiles are fired. These projectiles are designed to follow a target player until the player is killed or the rocket has been deflected. Based on Voogru's original plugin and similar to Asherkin's plugin, I tried to design this one as flexible as possible without having to mess with the plugin's code. The configuration included with the plugin contains a base rocket setup and a sample nuke rocket type (along with the model and it's 3DS Max source). The rocket classes are really customizable Each rockets uses an event system, to extend customizability by using custom commands etc. You can setup spawnpoints by using there full target name. You can toggle being airblasted or not with !ab Sick ConVars to make setting up servers easier CVars tf_dodgeball_enabled - Enables or disables the plugin tf_dodgeball_enablecfg - Config file to execute when enabling the plugin tf_dodgeball_disablecfg - Config file to execute when disabling the plugin tf_dodgeball_speedo - Enable or disable HUD speedometer tf_dodgeball_announce - Enable or disable the kill announces in chat tf_dodgeball_announcekill - Enable or disable who killed who in chat tf_dodgeball_pyrovision - Enable or disable Pyrovision for all players tf_dodgeball_rbmax - Choose how many times a rocket bounces tf_dodgeball_airblast - Enable or disable sm_ab & sm_airblast tf_dodgeball_count_deflect - Enable or disable count of deflects in kill announces tf_dodgeball_rdrbeep - Enable or disable if redirects beep Commands sm_ab - Toggle being airblasted or not sm_airblast - Toggle being airblasted or not To-do list Fix all compilation warnings. Adding a bot and adding Autoreflect (If i'm smart enough) Add a ConVar to use TF2Items to give non-pushable flamethrowers Eventually adding different features RequirementsTF2Attributes Changelog Spoiler 7/9/2017 - Added new ConVar tf_dodgeball_announcekill. - Added ReflexPoisons Autoreflect and speedometer. - Added ClassicGuzzi's Observer point. - Took over development of the plugin, lulz 7/9/2017 - Removed ReflexPoisions AutoReflect (I didn't do it right) - Updated to new syntax (Alot of compilation warnings if anyone wants to fix them, make a pull request on GitHub) 7/9/2017 - Added TF2Attributes as a requirement - Added new cvar tf_dodgeball_pyrovision 7/9/2017 - Added Asherkins Rocket Bounce Plugin (In new syntax) - Added ConVar tf_dodgeball_rbmax 7/9/2017 - Added sm_ab & sm_airblast 7/10/2017 - Added new ConVar tf_dodgeball_airblast 7/10/2017 - Added new ConVar tf_dodgeball_count_deflect 7/10/2017 - Added a ConVar config in cfg/sourcemod (tf2_dodgeball.cfg) 7/10/2017 - Added Beep for when changing clients (Woohoo!) - New ConVar tf_dodgeball_rdrbeep 7/10/2017 - Fixed some compile warnings 7/10/2017 - Changed model to Air Strike model so you don't have to download anything, working on size soon. Credits Damizean - Original Plugin ReflexPoison - Speedometer & Announce mph on death ClassicGuzzi - Obeserver Point BloodyNightmare & Mitchell - For original version of AirblastPrevention Powerlord - Original Pyrovision for all plugin Source If you anyone would like to help me add more stuff and complete my to-do list faster, add me through my TRT Project, which has my Steam Group and stuff. (Help is really appreciated) NOTE : The original plugin can be found here. Attached Files TF2_Dodgeball.zip (62.1 KB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=299275&goto=newpost
  18. [TF2] Aliens Vs Predators About: A plugin where a team is aliens and other are predators.They will fight with melee only.By Default, Aliens are Scouts and Predators are Spies! ConVars avp_enabled: Enables the plugin.1 for enabled 0 for disabled!Default: 1 avp_alien_team: Team for the alien.1 is Red and 0 for Blue.Default: 1 avp_meleeonly: Melee Only.1 for true,0 for false.Default: 1 Changelogs 1.14-BetaPublic Release How To Install Install aliensvspredators.smx and place it in the folder tf/addons/sourcemod/plugins Install aliensvspredators.sp and place it in the folder tf/addons/sourcemod/scripting Plans Aliens and Predators have their own models Allows server admins to choose what classes to be for aliens and predators! Attached Files Get Plugin or Get Source (aliensvspredators.sp - 3.5 KB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=299255&goto=newpost
  19. :3 [TF2] Dodgeball (1.2) :3 by Damizean, based on Voogru's mod & edited by BloodTiger The heck is this Dodgeball gamemode? This is Damizeans Dodgeball plugin but picked up by a kid who thought let's make this lively again. Quote: Originally Posted by Damizean (Post 1262456) A game mode inspired in the classic Dodgeball. On this mode, all classes except the Pyro are disabled and the respawn is limited to the same rules as the Arena game mode. Each Dodgeball map has a set of spawn points from where rocket projectiles are fired. These projectiles are designed to follow a target player until the player is killed or the rocket has been deflected. Based on Voogru's original plugin and similar to Asherkin's plugin, I tried to design this one as flexible as possible without having to mess with the plugin's code. The configuration included with the plugin contains a base rocket setup and a sample nuke rocket type (along with the model and it's 3DS Max source). The rocket classes are really customizable Each rockets uses an event system, to extend customizability by using custom commands etc. You can setup spawnpoints by using there full target name. You can toggle being airblasted or not with !ab Sick ConVars to make setting up servers easier CVars tf_dodgeball_enabled - Enables or disables the plugin tf_dodgeball_enablecfg - Config file to execute when enabling the plugin tf_dodgeball_disablecfg - Config file to execute when disabling the plugin tf_dodgeball_speedo - Enable or disable HUD speedometer tf_dodgeball_announce - Enable or disable the kill announces in chat tf_dodgeball_announcekill - Enable or disable who killed who in chat tf_dodgeball_pyrovision - Enable or disable Pyrovision for all players tf_dodgeball_rbmax - Choose how many times a rocket bounces Commands sm_ab - Toggle being airblasted or not sm_airblast - Toggle being airblasted or not To-do list Fix all compilation warnings. Add more customization, and adding a bot. Add a ConVar to use TF2Items to give non-pushable flamethrowers Eventually adding different features RequirementsTF2Attributes Changelog Spoiler 7/9/2017 - Added new ConVar tf_dodgeball_announcekill. - Added ReflexPoisons Autoreflect and speedometer. - Added ClassicGuzzi's Observer point. - Took over development of the plugin, lulz 7/9/2017 - Removed ReflexPoisions AutoReflect (I didn't do it right) - Updated to new syntax (Alot of compilation warnings if anyone wants to fix them, make a pull request on GitHub) 7/9/2017 - Added TF2Attributes as a requirement - Added new cvar tf_dodgeball_pyrovision 7/9/2017 - Added Asherkins Rocket Bounce Plugin (In new syntax) - Added ConVar tf_dodgeball_rbmax 7/9/2017 - Added sm_ab & sm_airblast Download from my Github If you anyone would like to help me add more stuff and complete my to-do list faster, add me through my TRT Project, which has my Steam Group and stuff. (Help is really appreciated) NOTE : The original plugin can be found here. Attached Files gamemodels.zip (4.92 MB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=299251&goto=newpost
  20. Hello guys, Advanced Parachute is remake of SWAT_88's SM Parachute. But comes with few more features Client Commands:!parachute - Open menu with available parachutes Features: Can be added more than one parachute Parachute can be flag locked Installation: Move AdvancedParachute.cfg to your addons/sourcemod/configs folder. Move AdvancedParachuteDownload.txt to your addons/sourcemod/configs folder. Move AdvancedParachute.smx to addons/sourcemod/plugins folder. Move models folder to your game folder. (e.g. csgo, tf2) Move materials folder to your game folder. (e.g. csgo, tf2) Restart server/Change map Config preview: Code: "AdvancedParachute" { "Blue" // Parachute name { "model" "models/parachute/parachute_blue.mdl" // Model path "default" "1" // This parachute is default for new players "flag" "" // Parachute does not require flag -- (Can be also removed) } "Gargoyle" { "model" "models/parachute/gargoyle.mdl" "default" "0" // Not necessary if is default parachute set "flag" "a" // Parachute available only for players with flag "a" } } Wanna more parachutes? <---------- CLICK Todo: ConVars Change log: Code: Version 1.0: - Initial commit Download Get Plugin|Get Source Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=299250&goto=newpost
  21. Użytkownik 4man dostał warna 08 lipca 2017 - 23:46 od gajos.. Powód: Spamowanie. Kara: - Punkty: 1 Post: http://globalelite.pl/index.php?app=forums&module=forums&section=findpost&pid=0 Notatka: Spamowanie pod tematem : http://globalelite.pl/topic/4072-b-an-na-forunm/
  22. Użytkownik Mateusz dostał warna 06 lipca 2017 - 21:14 od `Fuzhou ツ. Powód: Abusive Behaviour. Kara: - Punkty: 2 - Zawieś: 3 dni Post: {post} Notatka:
  23. Description: This plugin works with "Friendly Fire", now when you shoot an ally, you'll be damaged instead of him. You will be damaged the amount of damage your weapon do. Commands: "sm_teamdamage": Enable or disable this plugin. "sm_damageteam": Same as above. Attached Files Get Plugin or Get Source (teamdamage.sp - 2.4 KB) teamdamage.smx (6.5 KB) Pełny artykuł: https://forums.alliedmods.net/showthread.php?t=299174&goto=newpost
  24. Użytkownik Dinożarł dostał warna 04 lipca 2017 - 21:04 od `Fuzhou ツ. Powód: Spamowanie. Kara: - Punkty: 1 Post: http://globalelite.pl/index.php?app=forums&module=forums&section=findpost&pid=21352 Notatka:
  25. Użytkownik DawidS dostał warna 04 lipca 2017 - 20:23 od `Fuzhou ツ. Powód: . Kara: - Punkty: 1 Post: http://globalelite.pl/index.php?app=forums&module=forums&section=findpost&pid=21346 Notatka: Udzielanie się w dziale serwera na którym się nie gra

O GLOBALELITE.PL


Chcemy pokazać absolutnie wszystkim, że człowiek jest zdolny do rzeczy wielkich! Potrzebujemy tylko waszej pomocy. Dzięki ciężkiej pracy chcemy udowodnić, że razem możemy wszystko! Szukamy ludzi ambitnych i skorych do poświeceń, ludzi którzy są godni, aby dołączyć do globalnej elity społeczności, którą traktuje się jak drugą rodzinę!

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