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GLOBALELITE.pl

GLOBALELITE.PL
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  1. Description: Quote: Originally Posted by ElleVen (Post 2422543) you didnt put a description of what this plugin does... anyways im here to share it : "Trails and fire and all sorts of shit when you shoot guns" It'd be cool for MG or servers I guess. Screenshot 1 Screenshot 2 CVARS: sm_shootfx_enabled - 1/0 - Enable/Disable Plugin (def. 1) sm_shootfx_fire - 1/0 - Enable/Disable Fire on hit (def. 1) sm_shootfx_fire_dmg - 0.0 - Damagescale when touching the fire (def. 0.0) sm_shootfx_lasers - 1/0 - Enable/Disable lasers being drawn when shooting (def. 1) sm_shootfx_lightning - 1/0 - Enable/Disable lightning being drawn when shooting (def. 1) sm_shootfx_lasers_color - "Red Green Blue Alpha" - Set the color of the straight beam (def "0 255 0 255") sm_shootfx_lightning_color - "Red Green Blue Alpha" - Set the color of the lightning beam (def. "255 0 0 255") Enjoy and suggest features for the future updates Attached Files Get Plugin or Get Source (ShootFX.sp - 6.6 KB) Wyświetl pełny artykuł
  2. Forum: PluginsPosted By: knordePost Time: 05-27-2016 at 09:43 Wyświetl pełny artykuł
  3. Forum: PluginsPosted By: knordePost Time: 05-27-2016 at 07:59 Wyświetl pełny artykuł
  4. Hi there, I have recently ordered a cs source server. I have the plugins quakesoundsv3 and BEsaysounds. Both are looks like to work (BEsaysounds says knorde plays sound... and quake sounds say type/quakesounds or something to change settings). But i never here some sound. And yes, the speakers are ok Sound is working ingame (when i shoot i hear gunshots). Only the plugin sounds don't work. Anybody knows how i can get it to work? And on this moment i put the sounds manually in my steam folder but how can i force the sounds to download by clients? Wyświetl pełny artykuł
  5. Sorry i placed this in the wrong section. https://forums.alliedmods.net/showthread.php?t=283184 Greets Kees. Wyświetl pełny artykuł
  6. Forum: PluginsPosted By: NerusPost Time: 05-26-2016 at 16:41 Wyświetl pełny artykuł
  7. Forum: PluginsPosted By: luki1412Post Time: 05-26-2016 at 14:41 Wyświetl pełny artykuł
  8. Forum: PluginsPosted By: ChaosxkPost Time: 05-25-2016 at 19:55 Wyświetl pełny artykuł
  9. Block Control [Create reason] This plugin was made for my friend's server. There are other no-block plugins for CSS, but none of'em gathers all these features in one, without issues like: hanged nades inside teammates, no breaking glass, decrease performance. [Features] It is efficient and does not burden the server (checking only on collision event), No collisions between teammates (collide with other things e.g. opposite players), No collisions between players and hostages (no problem with blocking players by hostages), Nades: they are not hanging inside players (they fly by teammates), they collide with other entities (e.g. break glass, hurt opposite team players, hurt hostages). [Requaiments] CollisionHook [Problems] There might be a collide with plugin [CSS & CSGO] Throwing Knives (can crash server randomly, without reason and any information's in logs).Please visit GitHub repo for: help with translation, registering issues, download last version. Regards, Nerus. Attached Files Get Plugin or Get Source (blockcontrol.sp - 13.8 KB) blockcontrol.7z (4.4 KB) collisionhook.txt (292 Bytes) Wyświetl pełny artykuł
  10. Description: This plugin checks whether the current map is incompatible with bots and limits their classes to snipers,spies and engineers. Maps like plr_ dont have proper bot support so only 3 classes work on them. How does it work? If it detects a map, that isnt one of the supported, it changes cvar tf_bot_force_class to one of the randomly selected classes - sniper/spy/engineer. The cvar is randomly changed each player spawn. Does it do anything else? Yes, it also enables tf_bot_melee_only on cp_degrootkeep. CVARS: sm_mbf_enabled 1/0 - to enable/disable the plugin. sm_mbf_version KNOWN ISSUES: - dont use plugins that use/change the cvar tf_bot_force_class for obvious reasons :nono: - if engies arent getting killed(they might be building sentries right in front of spawn), you'll end up with a team full of engies -> thats why I decreased the chances of engies being picked as the next class :wink: Attached Files Get Plugin or Get Source (mapbotfix.sp - 2.9 KB) Wyświetl pełny artykuł
  11. Forum: PluginsPosted By: sheoPost Time: 05-26-2016 at 10:30 Wyświetl pełny artykuł
  12. Description This plugin fixes JUMP command spam to prevent too easy (scripts, mouse wheel) bunnyhopping. What exactly does the plugin do? It blocks the player from sending JUMP command for 0.4 seconds since the last jump. Cvars: no convars, only version: l4d2_bhop_spam_block_version Installation Simply put the plugin to your plugins folder. Attached Files Get Plugin or Get Source (bhop_spam_block.sp - 1.3 KB) Wyświetl pełny artykuł
  13. Forum: Plugins Posted By: Chaosxk Post Time: 05-25-2016 at 19:55 Wyświetl pełny artykuł
  14. <div><div align="center"><font size="5"><u><b>[ANY] Spin my screen v.1.0</b></u></font><br /><br /><iframe width="420" height="315" src="https://www.youtube.com/embed/OQzkwElkt7s?rel=0"frameborder="0" allowfullscreen></iframe></div><br /><u><b><font size="4">Description:</font></b></u><br /><div style="margin:20px; margin-top:5px; "> <div class="smallfont" style="margin-bottom:2px">Quote:</div> <table cellpadding="6" cellspacing="0" border="0" width="100%"> <tr> <td class="alt2"> <hr /> Simple plugin that rotates a players' screen by x,y or z axis.<br />Should work for any source game but only tested on TF2. <hr /> </td> </tr> </table> </div><u><b><font size="4">Dependency:</font></b></u><br /><div style="margin:20px; margin-top:5px; "> <div class="smallfont" style="margin-bottom:2px">Quote:</div> <table cellpadding="6" cellspacing="0" border="0" width="100%"> <tr> <td class="alt2"> <hr /> - Sourcemod 1.7+<br />- Metamod 1.10+ <hr /> </td> </tr> </table> </div><u><b><font size="4">Installation:</font></b></u><br /><div style="margin:20px; margin-top:5px; "> <div class="smallfont" style="margin-bottom:2px">Quote:</div> <table cellpadding="6" cellspacing="0" border="0" width="100%"> <tr> <td class="alt2"> <hr /> 1. Drag spin.cfg to cfg/sourcemod folder and modify cvar values<br />2. Drag spin.smx to addons/sourcemod/plugin folder <hr /> </td> </tr> </table> </div><u><b><font size="4">ConVars:</font></b></u><br /><div style="margin:20px; margin-top:5px; "> <div class="smallfont" style="margin-bottom:2px">Quote:</div> <table cellpadding="6" cellspacing="0" border="0" width="100%"> <tr> <td class="alt2"> <hr /> sm_spin_enabled - Enable/Disables plugin<br />sm_spin_speed - How fast to spin player per 0.1 second. Full spin is 360 degree rotation <hr /> </td> </tr> </table> </div><b><u><font size="4">Commands:</font></u></b><br /><div style="margin:20px; margin-top:5px; "> <div class="smallfont" style="margin-bottom:2px">Quote:</div> <table cellpadding="6" cellspacing="0" border="0" width="100%"> <tr> <td class="alt2"> <hr /> sm_spin <client> <rotations> <optional: axis> - Spins a player<br />client - Name of player<br />rotations - How many full 360 spins (1 spin = 360 degree rotation)<br />axis - x,y or z (If left blank/invalid, will default to z axis)<br /><br />sm_stopspinning <client> - Stop spinning a player (If you start spinning someone 1000 times, you can use this to stop it)<br />client - Name of player <hr /> </td> </tr> </table> </div><u><b><font size="4">Version Log:</font></b></u><br /><div style="margin:20px; margin-top:5px; "> <div class="smallfont" style="margin-bottom:2px">Quote:</div> <table cellpadding="6" cellspacing="0" border="0" width="100%"> <tr> <td class="alt2"> <hr /> 1.0 - Release <hr /> </td> </tr> </table> </div>Github source: <a href="https://github.com/xcalvinsz/Spin/"target="_blank">here</a></div> <br /> <div style="padding:6px"> <fieldset class="fieldset"> <legend>Attached Files</legend> <table cellpadding="0" cellspacing="3" border="0"> <tr> <td><img class="inlineimg" src="https://forums.alliedmods.net/images/attach/cfg.gif"alt="File Type: cfg" width="16" height="16" border="0" style="vertical-align:baseline" /></td> <td> <a href="https://forums.alliedmods.net/attachment.php?attachmentid=154970&d=1464220529">spin.cfg</a>(272 Bytes) </td> </tr><tr> <td><img class="inlineimg" src="https://forums.alliedmods.net/images/attach/smx.gif"alt="File Type: smx" width="16" height="16" border="0" style="vertical-align:baseline" /></td> <td> <a href="https://forums.alliedmods.net/attachment.php?attachmentid=154971&d=1464220529">spin.smx</a>(14.6 KB) </td> </tr><tr> <td><img class="inlineimg" src="https://forums.alliedmods.net/images/attach/sp.gif"alt="File Type: sp" width="16" height="16" border="0" style="vertical-align:baseline" /></td> <td> <a href="http://www.sourcemod.net/vbcompiler.php?file_id=154972"><strong>GetPlugin</strong></a> or <a href="https://forums.alliedmods.net/attachment.php?attachmentid=154972&d=1464220529">GetSource</a> (spin.sp - 6.9 KB) </td> </tr> </table> </fieldset> </div> Wyświetl pełny artykuł
  15. Forum: PluginsPosted By: 341464Post Time: 05-21-2016 at 02:07 Wyświetl pełny artykuł
  16. Forum: PluginsPosted By: LudastarPost Time: 05-24-2016 at 16:01 Wyświetl pełny artykuł
  17. Just a simple plugin. It has thirdparty tank plugin support for supertanks because i use it, if you would like more support for other plugins post in comments and ill get around to it when i can :3. How does the support work: Well if the super tanks cvar is enabled which is 1 and the cvar tank_third_party 1 <-- if it's 1 then default 0 tho This will disable damage modifier for tanks because supertanks has it's own damage modifiers. CvarSupport: SuperTanks: st_on Same as my common plugin but without hp modifier. Cvars: Code: // This file was auto-generated by SourceMod (v1.7.3-dev+5275) // ConVars for plugin "TankDamageModifier.smx" // Damage Modifier Value // - // Default: "20.0" // Minimum: "0.000000" // Maximum: "9999.000000" tank_damage "20.0" // Should We Enable Tank Damage Modifing // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" tank_damage_enable "1" // Incapped Damage Multiplyer Value // - // Default: "3.0" // Minimum: "0.000000" // Maximum: "9999.000000" tank_damage_modifier "3.0" // Disable plugin for thirdparty tank support e.g. supertanks, this will only trigger if the enable cvar is enable. (Example cvar if st_on 1 disable damage modifier damage because of supertanks) // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" tank_third_party "0"Version(1.0) release ########## Version(1.1) Fixed mistake on Tank incapmultiplyer not working (i got my cvar's mixed up sorry :3) Please get version 1.1 Attached Files Get Plugin or Get Source (TankDamageModifier.sp - 3.9 KB) Wyświetl pełny artykuł
  18. Forum: PluginsPosted By: BetterplayPost Time: 05-23-2016 at 17:56 Wyświetl pełny artykuł
  19. Forum: PluginsPosted By: GrOPost Time: 05-23-2016 at 16:10 Wyświetl pełny artykuł
  20. Forum: PluginsPosted By: kekcheesePost Time: 05-22-2016 at 03:58 Wyświetl pełny artykuł
  21. Hey people, i have problem with the player skins for my Zombie Escape server, when i put them like normal ist , after that i go to my server , and after the time for INF the map is restarting and the skins are gone, what can be this error ? Thanks :bacon!: Quote: I put my skins into : Models/Player Fastdll Sourcemod config Zombiemod.cfg Donwload Wyświetl pełny artykuł
  22. This plugin was made by Nerus. Q: Why it was ever made, while you can turn TurboPhysics OFF just for this map? A: Because lately after some VALVe updates the physics go crazy, when you switch it ON and OFF. Attached Files Get Plugin or Get Source (no_door_on_west.sp - 860 Bytes) Wyświetl pełny artykuł
  23. Forum: PluginsPosted By: kekcheesePost Time: 05-22-2016 at 03:58 Wyświetl pełny artykuł
  24. Forum: PluginsPosted By: DespiratorPost Time: 05-22-2016 at 12:11 Wyświetl pełny artykuł
  25. Forum: PluginsPosted By: kekcheesePost Time: 05-22-2016 at 03:58 Wyświetl pełny artykuł

O GLOBALELITE.PL


Chcemy pokazać absolutnie wszystkim, że człowiek jest zdolny do rzeczy wielkich! Potrzebujemy tylko waszej pomocy. Dzięki ciężkiej pracy chcemy udowodnić, że razem możemy wszystko! Szukamy ludzi ambitnych i skorych do poświeceń, ludzi którzy są godni, aby dołączyć do globalnej elity społeczności, którą traktuje się jak drugą rodzinę!

Istniejemy od 2014 r.

Motyw zrobiony przez doc

Strona zarządzana przez: Adam Plicha

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