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  1. Forum: PluginsPosted By: SilverPeakPost Time: 05-12-2016 at 17:40 Wyświetl pełny artykuł
  2. Forum: PluginsPosted By: TheWreckingCrew6Post Time: 05-10-2016 at 10:25 Wyświetl pełny artykuł
  3. Forum: PluginsPosted By: mixjayPost Time: 05-10-2016 at 10:02 Wyświetl pełny artykuł
  4. Forum: PluginsPosted By: MasterMind420Post Time: 05-09-2016 at 15:47 Wyświetl pełny artykuł
  5. Forum: PluginsPosted By: Grey83Post Time: 05-09-2016 at 15:21 Wyświetl pełny artykuł
  6. Forum: PluginsPosted By: Grey83Post Time: 05-08-2016 at 10:54 Wyświetl pełny artykuł
  7. Forum: PluginsPosted By: Grey83Post Time: 05-05-2016 at 18:28 Wyświetl pełny artykuł
  8. Forum: PluginsPosted By: Benoist3012Post Time: 05-05-2016 at 10:59 Wyświetl pełny artykuł
  9. Forum: PluginsPosted By: n00b32Post Time: 05-05-2016 at 08:08 Wyświetl pełny artykuł
  10. Forum: PluginsPosted By: GabrielYaHHoPost Time: 05-05-2016 at 07:59 Wyświetl pełny artykuł
  11. Forum: PluginsPosted By: BlinxPost Time: 05-04-2016 at 16:40 Wyświetl pełny artykuł
  12. This is a simple plugin to registry the names used by players and access them easily via a menu. Commands (ADMFLAG_SLAY NEEDED) sm_namelog <name> - Search players that uses a name and display in a menu, when you select an option in the menu you can see the Name, SteamID and AuthID of the player. sm_steamlog <steamid/authid> - Search all names used by an specific AuthID or SteamID and display in a menu. Installation -Put the compiled .smx file in your addons/sourcemod/plugins folder. -Open the file addons/sourcemod/configs/databases.cfg -Add this code before the last } Code: "namelog" { "driver" "sqlite" "database" "namelog" } - Restart your server. Attached Files Get Plugin or Get Source (abner_namelog.sp - 5.0 KB) Wyświetl pełny artykuł
  13. hi there i have a aim dm server and i am looking for someone to setup the web interface for Rankme plugin , i have a website with files uploaded.. http://csgo.collingemedia.com/ nguyenbaodanh uploaded the webinter face from the post he made on https://forums.alliedmods.net/showth...55621&page=121 i just need help getting the site to talk with my gaming sever it would be great for someone to help me out i have cs go skins be great to hear for you guys http://steamcommunity.com/profiles/76561197994687105/ Wyświetl pełny artykuł
  14. Merasmus Stun Enabler! Description: -Fix merasmus not being stunned by bomb heads outside of ghost fort. This is an enabler! You have to unload the plugin if you don't want it to work. Installation: Download merasmus.smx Download merasmus_stun.txt Put merasmus.smx in your plugins folder. Put merasmus_stun.txt in your gamedata folder. This should have been done a long time ago by valve. You can copy this code in your plugins/custom gamemodes don't forget to give me credits. Attached Files merasmus_stun.txt (255 Bytes) merasmus_stun_enabler.smx (6.3 KB) Get Plugin or Get Source (merasmus_stun_enabler.sp - 2.9 KB) Wyświetl pełny artykuł
  15. [TF2] Random Round ModifierVersion: 0.01 BETA Introduction: This game mode is inspired by another game called Destiny where there is a game mode that has modifiers that change on different rounds. If you don't know what i'm talking about... Every round there will be a random modifier choosen and a random value for these modifiers will also be set. For example, one of the modifiers is 'Backstab Damage', a random value will be set for example...0.1 This means that all backstab damage has been reduced by 90% Another example is if the value was set to 1.5 This means that all backstab damage has been increased by 50% This plugin has a core that does all the randomization and management. There are sub-plugins(modifiers) that place themselves into the core so that the core can choose to execute them. Currently there are 10 modifiers, but you can write your own modifiers and add them in to the core pretty easily! If you want to write your own core check our post #2 of this thread. This plugin should work for any map that triggers rounds. There can only be 1 active modifier at all times! List of modifiers: 1. Critical - Critical chance will be randomly set between 0.5-1.0. 2. Damage - All damage will be randomly set 0.3-3.0 (Normal is 1.0). 3. Explosive Headshots - All headshots will cause player to explode. 4. Backstab Damage - Damage will be randomly set between 0.01-1.5 (Normal is 1.0). 5. Heal On Hit - Player will heal by a randomly percent between 0.05-0.20. 6. Head Shot Damage - Player head shot damage will be randomly set between 0.1-2.0 (Normal is 1.0). 7. Melee Only - Players are stripped for the round to melee weapons. 8. Scary Bullets - Chance bullets will scare players will be randomly set between 0.1-1.0. 9. Sentry Damage - Sentry damage will be randomly set between 0.1-1.0. 10. Speed - Player speed will be randomly set between 0.5-2.0. These values are percentage (0.1 = 10%, 0.01 = 1%... etc) Dependency: - Sourcemod 1.7+ - Metamod 1.10+ - TF2Attributes - morecolors.inc to compile - rrm.inc to compile Installation: Download RRM.7z and unpack it. Open and place addons/ folder to your /tf directory Make sure to place rrm.smx in plugins folder and the subplugins in plugins/rrm directory How to remove a modifier?: Each modifier is a sub-plugin 1. Go to plugins/rrm folder 2. Find the plugin of the modifier you don't want 3. Delete it After doing that unload/load or restart server and that modifier will be removed from the core Commands: sm_rrmroll - Rerolls the modifier Convars: Currently since this plugin is BETA, i have not written convars values for the sub-plugins and hardcoded them. If you want to change them you can edit it and change the MIN-MAX which i defined on the top of every sub-plugin file. Version Log: 0.01 - Beta testing release Github source: Here Since this plugin is beta, there will be bugs. If you encounter any bugs just report it here and i will try to fix it asap. Enjoy :wink: Attached Files RRM.7z (69.5 KB) Wyświetl pełny artykuł
  16. Hi! I'd like to share with you guys a plugin that might be useful to a small amount of people. What it does? its very basic! it sends the 'snd_musicvolume 0.000000' cvar to all connected player clients (turning their music volume all the way down) it will send this command every 15 seconds in a endless loop. while i dont feel too good about using a timer for this (its rather a ghetto fix :oops:) it does work and serves the intended purpose. :wink: Why? whenever you play in a nmrih server you always will hear the default ambiance music playing in the background - while it sounds good i rather not have this happening while listening to the radio channels my server provides having 2 sounds playback throughout each other is very annoying. While looking for a plugin that could take care of this little problem i spotted this plugin https://forums.alliedmods.net/showthread.php?p=2180885 [NMRiH]NMS Ambient Sound Mute v1.0 (08-08-2014) created by bhunji. Great! but it didn't work. this is where i decided to start working on this plugin using a different and a more simple but working approach. Install instruction: drop the .smx file in your addons/sourcemod/plugins folder and it should work, there are no configuration options because this plugin is just too simple for that. Attached Files nmrih_killmusic.smx (3.7 KB) Get Plugin or Get Source (nmrih_killmusic.sp - 704 Bytes) Wyświetl pełny artykuł
  17. Unusual ArrowsBy: TheWreckingCrew6 Description: Add Chosen Unusual Effects to your Projectiles. Comes with built in menu support, automatic updating, mysql/sqlite support, and donator support. Menu Support: Spoiler Effects Menu: Admin Menu: Commands: uae - Opens the effects selection menu. ua_update - Forces a check for an update. ua_reload - Reloads the effects config file. Convars: (Automatically Written to unusual_arrows.cfg in your tf/cfg/sourcemod/ folder.) ua_enabled (Default: 1) - Enables/Disables the plugin. ua_autoupdate (Default: 1) - Enables/Disables the automatic update feature of this plugin. ua_reloadupdate (Default: 1) - Enables/Disables automatically reloading the plugin after installing an update. ua_disabledeffects (Default: "") - Disables listed effects based on their effect number. Seperate each with a comma. (Ex. "1,2,3,4" will disable effects 1, 2, 3, and 4. See List of effect numbers below.) ua_adminflag (Default: "") - Decides what flag is required to use the plugin at all. ua_donatorflag (Default: "") - Decides what flag is required to have access to specified donator effects. ua_disabledproj (Default: "") - Disables listed projectiles from receiving effects. Seperate each with a comma. (Ex. "tf_projectile_rocket" will disable rockets.) Effects List: Spoiler Code: Effect # | Effect Name 1 | Community Sparkle 2 | Green Confetti 3 | Purple Confetti 4 | Haunted Ghosts 5 | Green Energy 6 | Purple Energy 7 | Massed Flies 8 | Burning Flames 9 | Scorching Flames 10 | Searing Plasma 11 | Vivid Plasma 12 | Sunbeams 13 | Stormy Storm 14 | Blizzardy Storm 15 | Nuts N' Bolts 16 | Orbiting Fire 17 | Bubbling 18 | Smoking 19 | Steaming 20 | Cauldron Bubbles 21 | Eerie Orbiting Fire 22 | Stormy 13th Hour 23 | Kill-A-Watt 24 | Terror-Watt 25 | Cloud-9 26 | Miami Nights 27 | Disco Beat Down 28 | Phosphorous 29 | Sulphorous 30 | Memory Leak 31 | Overclocked 32 | ElectroStatic 33 | Power Surge 34 | Anti-Freeze 35 | Time Warp 36 | Green Black Hole 37 | Roboactive 38 | Arcana 39 | Spellbound 40 | Ghastly Ghosts Jr. 41 | Haunted Phantasm Jr. 42 | Frostbite 43 | Abduction 44 | Electric Hat Protector 45 | Magnetic Hat Protector 46 | Voltaic Hat Protector 47 | Galactic Codex 48 | Ancient Codex 49 | Nebula 50 | Death by Disco 51 | It's a Mystery to Everyone 52 | It's a Puzzle to Me 53 | Ether Trail 54 | Nether Trail 55 | Ancient Eldritch 56 | Eldritch Flame Compilation Instructions: Download unusual_arrows.sp Download Updater.inc and place it in your includes folder Download morecolors.inc and place it in your includes folder Compile the plugin. Installation Instructions: Download unusual_arrows.zip and extract to a folder. Place unusual_arrows.smx into your server's plugin folder. Place ua_effects.default.cfg in your sourcemod configs folder. Place ua_effects.custom.cfg in your sourcemod configs folder and edit to your liking. (Format is same as ua_effects.default.cfg) Place unusual_arrows.phrases.txt in your sourcemod translations folder. Place the below code into your Databases.cfg file. (If you have mysql, it is recommended, otherwise use sqlite.) *Optional* Install updater for automatic update support. Database Info Spoiler MYSQL Code: "ua"{ "driver" "mysql" "host" "<Your Host>" "database" "<Your DB Name>" "user" "<Your DB User>" "pass" "<Your DB User Pass>" //"timeout" "0" "port" "3306" } SQLITE Code: "ua"{ "driver" "sqlite" "database" "ua" } How to Edit Ua.Effects.Custom.cfg... (DO NOT EDIT ua.effect.default.cfg) Spoiler Code: "Effects"{ //If I want to edit the Community Sparkle Effect I do it in here. "0" //This is the effect number I want to edit { "name" "Community Sparkle" //Custom NAme of the Effect "particle" "community_sparkle" //Particle System NAme of the Effect. "donator" "1" //Do you want this effect to be donator? 1 = true. 0 = false. } //Editing the Holy Glow Effect "1" { "name" "Holy Glow" "particle" "halopoint" "donator" "1" } //If I want to add new effects start with an effect id after the default effects "57" { "name" "<Name goes here>" //Name of your new effect "particle" "<Particle System Name>" //Name of the tf2 particle system. "donator" "0/1" //Donator effect? } "58" //Another One { "name" "<Name goes here>" //Name of your new effect "particle" "<Particle System Name>" //Name of the tf2 particle system. "donator" "0/1" //Donator effect? } } Changelog: Code: V1.1.0 (5/12/16) Added full SQL support into plugin. You will need to add database info into your databases.cfg Changed command /ua_effects into /uae for easier access to the effects menu Updated Syntax of the plugin. Removed Holy Glow effect from the plugin. Added PER PROJECTILE customization. You can now have a different effect on every one of your projectiles. Chosen effects are saved into the database. Added ability for a user to disable their Projectile effects. Added "No Effect" as an option. V1.0.1 (5/10/16) - Added support for all projectiles. Added ua_disabledproj, which allows you to disable chosen projectiles. V1.0.0 (5/10/16) - This is the first version. >.> Attached Files unusual arrows V1.1.0.zip (40.2 KB) Get Plugin or Get Source (unusual_arrows.sp - 38.2 KB) Wyświetl pełny artykuł
  18. Title:L4D2 0HP Bug Fix Description: Fix bug, when survivors get Zero HP. Hides the HUD panel, and you can not select the items. Command list: For manual fix, use sm_0hp or !0hp Installation instructions: put .smx file into folder: addons/sourcemod/plugins Version: Quote: V1.1 - added check any hurt, remove logsv1.0 - first release Attached Files Get Plugin or Get Source (l4d2_0hp_bug_fix_v1.1.sp - 1.7 KB) l4d2_0hp_bug_fix_v1.1.smx (4.7 KB) Wyświetl pełny artykuł
  19. I got the idea from Silver's Thirdperson plugin, I liked it, however it's useless for shooting guns because there is no crosshair. So I said hey this would be great just for melee use, who doesn't like thirdperson melee and why not make it automatic, right. What this plugin does is automatically switches a players view to thirdperson when using a melee weapon. If you switch to any other weapon you go back to firstperson. By default Auto Thirdperson Melee is disabled for new clients, that way no gripes from people who don't want to use it. CHAT COMMAND: !tm - Enables/Disables Auto Thirdperson Melee VERSION 1.1 Corrected an invalid edict error message. VERSION 1.2 Actually fixed the invalid edict error message. Added l4d2_thirdperson_melee.cfg and convar l4d2_tm_slot which allows you to change the melee slot the plugin supports, for those of us that don't use the standard melee slot. VERSION 1.3 Added the chainsaw. Please report any issues and i'll fix them as soon as I can. Attached Files l4d2_auto_thirdperson_melee.smx (4.9 KB) Get Plugin or Get Source (l4d2_auto_thirdperson_melee.sp - 1.6 KB) Wyświetl pełny artykuł
  20. Name: Vampirism Description: Leech health from killed zombies in Codename CURE. Installation: Place compiled plugin (cure_vampirism.smx) into the plugins folder (../addons/sourcemod/plugins/). CVars: cure_vampirism_version - Plugin's version sm_vampirism_enable - Enables/Disables the plugin sm_vampirism_message - Enables/Disables the plugin message when zombie was killed sm_vampirism_hint - Enables/disables the display current player's health in the hint sm_vampirism_max - The maximum amount of health, which can get a player for killing zombies sm_vampirism_fist - Health gained from kill with a fists sm_vampirism_primary - Health gained from kill with a primary weapon sm_vampirism_secondary - Health gained from kill with a secondary weapon sm_vampirism_frag - Health gained from kill with a frag grenade sm_vampirism_fire - Health gained from burning zombie sm_vampirism_sentry - Health gained from kill with a sentry gun sm_vampirism_soldier - Multiplier of the heal from killed the soldier zombie sm_vampirism_admin - Multiplier of the heal for the admins Attachment 154568 Attached Images cure_vampirism.jpg (55.1 KB) Attached Files Get Plugin or Get Source (cure_vampirism.sp - 8.7 KB) Wyświetl pełny artykuł
  21. Name: Infinity Description: Make endless clip in Codename CURE. Installation: Place compiled plugin (cure_infinity.smx) into the plugins folder (../addons/sourcemod/plugins/). CVars: cure_infinity_version - Plugins version sm_inf_ammo - 1/0 - On/Off infinite clip for all players sm_inf_adm - 1/0 - On/Off infinite clip only for admins(if sm_inf_adm = 0 but sm_inf_ammo = 1, then admins have infinite clip too) ToDo: make infinite grenades, HP of sentry gun and supply chest Attached Files Get Plugin or Get Source (cure_infinity.sp - 3.1 KB) Wyświetl pełny artykuł
  22. Name: Infinity Description: Make endless clip in Codename CURE. Installation: Place compiled plugin (cure_infinity.smx) into the plugins folder (../addons/sourcemod/plugins/). CVars: cure_infinity_version - Plugins version sm_inf_ammo - 1/0 - On/Off infinite clip for all players sm_inf_adm - 1/0 - On/Off infinite clip only for admins(if sm_inf_adm = 0 but sm_inf_ammo = 1, then admins have infinite clip too) ToDo: make infinite grenades, HP of sentry gun and supply chest Attached Files Get Plugin or Get Source (cure_infinity.sp - 3.1 KB) Wyświetl pełny artykuł
  23. Name: Death Notifications Description: Plugin for Codename CURE. Shows a message when the player dies or gets damaged by another player. Attachment 154455 Installation: Place compiled plugin (cure_deathnote.smx) into the plugins folder (../addons/sourcemod/plugins/). Attached Images cure_deathnote.jpg (31.7 KB) Attached Files Get Plugin or Get Source (cure_deathnote.sp - 2.3 KB) Wyświetl pełny artykuł
  24. Name: Death Notifications Description: Plugin for Codename CURE. Shows a message when the player dies or gets damaged by another player. Attachment 154455 Installation: Place compiled plugin (cure_deathnote.smx) into the plugins folder (../addons/sourcemod/plugins/). Attached Images cure_deathnote.jpg (31.7 KB) Attached Files Get Plugin or Get Source (cure_deathnote.sp - 2.3 KB) Wyświetl pełny artykuł
  25. [TF2] Health Kits/Ammo Packs Model Lock!Decription: -This plugin was originaly private, but after a scripting request, and how useful it could be for all servers I decided to make it public. -This plugin blocks healkits and ammo packs from changing their models through different vision/gamemode. Changelog: Spoiler 0.0.1b 05/05/2016-Initial Public release. 0.0.1 07/02/2016-Initial Private release. Installation: -Just drag and drop the .smx file into your plugins folder. Attached Files Get Plugin or Get Source (healthkitsammopack_modellock.sp - 4.9 KB) healthkitsammopack_modellock.smx (5.2 KB) Wyświetl pełny artykuł

O GLOBALELITE.PL


Chcemy pokazać absolutnie wszystkim, że człowiek jest zdolny do rzeczy wielkich! Potrzebujemy tylko waszej pomocy. Dzięki ciężkiej pracy chcemy udowodnić, że razem możemy wszystko! Szukamy ludzi ambitnych i skorych do poświeceń, ludzi którzy są godni, aby dołączyć do globalnej elity społeczności, którą traktuje się jak drugą rodzinę!

Istniejemy od 2014 r.

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